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Boxing Game Feasibility Report |
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Boxing Game Feasibility Report |
Created by Greg Orduyan |
It is a very exciting time for boxing fans and sport of boxing. Boxing has finally come out of coma it has been in for the last several years. Year 2000 brought many exciting fights expected and unexpected. Networks like ESPN, HBO, Telemundo and Fox brought boxing to wider audience helping it regain its popularity and creating a huge market for boxing video games. All Boxing games up till now appear to be designed by People who know more about video games then Sport of Boxing. In making a Sport game key to success are Realism and Attention to Details together with solid gameplay, game design, and Licenses. It would also help if game released on to any new game platform before competitors, or in between releases by competition. Other then that Boxing does not have any kind of seasonal dependency. Which makes any time a good time to stat developing a boxing game. Reviewed games by competitors: ·
N64 Knockout Kings 2000 (EA) While making any sport game, you have to follow certain rules to deliver a competitive product. Making sure to have all the elements your competitor have, plus some unique futures of your own. More you build on top of what everyone else is doing more advantage you gain. Common things to most boxing games: ·
License Boxers Male\Female Those are the biggest components game developers include in their games, to compete we will have to have all of the above pushing it to be better, more realistic, and more advance. ·
Victory signature moves unique and typical to particular fighters with all recognizable
boxers. For example: Macho Camacho Jr. tap himself in the chest after a fight
while been carry on shoulder of his crew around the ring · Boxer choosing interface contain: biographical information, as well as detailed stats, fights history, stand, for example: 40 wins 17 losses 11 KO 1 draw, sand southpaw, 17 straight victories, undefeated 3 years, fast fight 7 month ago · Boxer stats (profile) include confidence, experience and agility improving from winning, for example more fights more experience, more consecutive wins more confidence · Option to keep referee in the ring during fights. · Cut Man, Coach (corner man) and Doctor by the ring side during bouts · Coaches advising fighters between rounds · Choice of members for boxer's crew affects outcome of the fights, for example: some cut man are better then the other, couches act different under same circumstances · Ending of the Title bouts with winner's corner celebrating, champion been congratulated and interviewed · Successful completion of Career or VS modes unlocks bonus characters and modes, like: characters from other Hit Konami games "Snake VS Alacart" and "Big head mode". That will add to re-playability value · In Career mode creating your own boxer or choosing from a list of Famous Fighters. · Boxer's range of moves techniques and styles expending throughout the game · Dictionary of boxing lingo provided as a feature: explaining some terminology and answering FAQ regarding boxing · "Boxing Camp" for Number One Contender before every championship (Title) fight · Tips on Boxing exercise routines, for example: showing how to do boxing drills during load screen Check out: http://www.trainingforsport.com/Start_1.htm http://gymamerica.com
· In Create Boxer mode ability to specify reach of created boxer, Virtual trainer takes this parameter in consideration and devise fighting strategy accordingly · Create Boxer highly customizable, along with using scalable parameters within Create Boxer interface, player able to build a boxer in his own likeness by uploading custom texture, model and animation. This will be specially important for any game with online capabilities · Keeping accurate record of punches been throw and landed and showing this information between rounds The biggest improvement
all previously released boxing games can use in the Training Mode area that needs
to be based on actual boxing drills. Which will become a foundation of player's
fighting skill. Along with it by interacting with Virtual Coach player will learn
about different fighting strategies unique to boxer weight, stand, and other physical
attributes as well as how to find and take advantage of weaknesses of your opponent. Recommended Adds on to Training Mode: · To develop boxer's Stamina: Training Mode should include a jump rope drills (controlling boxer and a rope with two buttons one controls rotation of the rope another controls jumping the rest is timing for tricks and double jumps use button combos) · For Power: Medicine ball drills (push one button to take the ball push another to give it back keep up with rhythm) watch your punching power improves · For Speed: Shadow boxing, will also give player a chance to practice offence and defense moves, get familiar with game controls under the guidance from the coach ·
To work out a particular move or a fighting strategy Working in pairs: · To practice combinations: Working mitts with the Coach · To fight for a Championship Title (Belt): Boxing camp, after boxer becomes number one contender Possible different types of boxing video games: ·
Professional Boxing simulation game ·
Game with cartoon likeness of famous Pro fighters, can be simulation or arcade
style · Amateur Boxing
simulation or arcade style game (amateur boxing uses different rules, rounds are
2 or 3 min it's only goes on for 3 rounds, headgear is must, some fighters are
Olympic games participants) ·
Tough Man (Fox) boxing arcade style with some simulation elements, (Rules are
unique, no boxer with pro experience or more than 2 amateur fights per year allowed,
illegal moves overlooked for the most parts due fighters inexperience, highest
rate of knockouts ever) Perfect Boxing game include, most of the elements from categories above: Pro Boxing simulation with license boxers, "Amateur Boxing", Cartoon Boxing", Tough Man (Boxing with no rules)" as game modes, It brakes down like this: · "Amateur
Boxing" part of Career mode (at the end of this mode you'll get to compete
for a spot on the Olympic boxing team), or a part of training mode which is used
to get player familiar with game controls
Directional up/down + L and R Triggers Bob left/right
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